
This won't work* if you have "menus", "if-elif-else" statements, or "pyhton" blocks (that need indentation). Later, in RenPy, you have the Lint function that checks for errors and counts the total words that the player will see (including all branches).

The MS Word wordcount can give you some information.
#Editra character count code
Because I write first the story, and not the code parts (show, variables, etc., only small hints to remember later). I write first in LibreOffice, and later paste it in Editra (I use some automatic features to have the quotes, I can explain them if you want it). Normal novels haven’t pictures, but VN can dig in the feelings of the characters without bothering about the description of what is already shown. Writing is rewriting.Īnother good hint is not to tell what the player is seeing in the images. When you finish the first draft of your story, the editors and proofreaders can give you that feedback (too long, too short, too quick, too slow, and so on). Romance and psychological stories can have slow paces, action ones are usually quicker, everything is fine if you can combine all the elements of your narrative and make a good story to be read/played.Īlso, some stories *need* more words to be told, other ones should be shorter. But actually, it's more important the pace of your story, and if the reader is willing to continue with it or gets bored. It can give the player some hint about the game. P/s: If I post this in a wrong thread/already posted before please do tell me where I should refer. Does this 12k words include the in-game menus? Or does it only include the main route? How exactly do you determine your word counts so it won't bore people out? And one really stupid question because I don't think there is anyone out there actually write first in Words like me how do you know your word counts in Editra/your ren'py editor?Ĭan someone kindly explain to me? I try to read through the topics but I don't think they answer my questions. Since my current project is my first attempt, I don't want to make it too long to play. 47&t=22407) that a one hour game is around 12k words. However, since I don't write directly in renpy these words count includes the in-game menus and choices too. I write my current project in Microsoft Words (because I can avoid spelling mistakes that way) and ended up with 25k+ so far. I'd prefer to use something built in to vim, but if it doesn't exist it doesn't exist.I have been spending time browsing this forum and find rather interesting topics of word counts. I've seen that there are plugins that add this, but I'm still dipping my toes into gVim and I'm not sure I want to load random plugins before I understand what they do.

I read the help and thought that rulerformat would work, but after looking over the statusline format it uses I didn't see anything that gives a character count for the current buffer. This would be great if I didn't use paragraph breaks, but I'm sure you'd agree that reading several thousand characters in one paragraph is not comfortable. I've seen suggestions that :set ruler would help, but this only gives the character count via the current column index on the current line. If I go over the count, I usually end up pasting the post into Notepad++ so I can see when I've trimmed enough to get by the limit. I'm starting to use gVim more and I really don't want to go back to Notepad++ at this point, but it is very useful to have this character count. I've used Notepad++ in the past to write posts and it keeps a live character count in the status bar. This forum has a character limit per post. I like to write tutorials and articles for a programming forum I frequent.
